﻿using GalaSoft.MvvmLight;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using POGOProtos.Inventory.Item;

namespace PokemonGo.UI.Common
{
    /// <summary>
    /// 背包中的物品
    /// </summary>
    public class ItemPackGood : ViewModelBase
    {
        /// <summary>
        /// 物品ID
        /// </summary>
        public ItemId ItemId { get { return _item; } set { Set(ref _item, value); } }
        private ItemId _item = ItemId.ItemUnknown;

        /// <summary>
        /// 数量
        /// </summary>
        public int Count { get { return _count; } set { Set(ref _count, value); } }
        private int _count = 0;
    }
}
